![]() ![]() Houston also explained his take on the matter from a storyline perspective, "This is really about who can harness the power of the Dark Aether and ultimately weaponise it, because the game is set in the 80s during the great fear of the Cold War. ![]() There's really no formula to it, other than let's brainstorm some ideas of stuff we haven't seen and stuff we'd like to do."ĭrew then stepped in to comment further, "It's like, question one, what haven't we done? And then, the second one for me is like, what is something I've seen or been inspired by in other sources? You look at something like Ratchet and Clank, they have to make so many cool guns that do random stuff, and it's like, which one of those would be awesome in first person?" I asked the guys how they go about creating these unique weapons that all feel special to use, Lehmkuhl told me, "It's kind of a case by case." He continued further saying, "We kind of feed off the story and the narrative of the map, and where it takes place. No, we didn't." But, to ensure players still felt challenged by Outbreak, a few new types of foe have been created and added.Īs with any great Zombies experience, the most efficient way to dispatch the undead is usually tied to the Wonder Weapons on offer. Drew replied simply, "Did we fundamentally change our normal zombie. Very quickly, it translates from a very casual experience to a very hardcore experience," "A terrifying one," Houston added.Īs well as the difficulty changes, I asked the guys how they have adapted the zombies themselves to be able to suit this more open world style of map. But, when you warp - when you go under the hood - it's like round 8 suddenly, then round 15, 22, and 30. It's a power trip, you think you can explore this entire map and kill all of the zombies at round one, when usually round one lasts around three seconds in round-based. ![]() "It's a much more casual friendly experience up front. "Region 1 is round one, under the hood," said Drew. ![]() In Outbreak the map is split into Regions, and each time you head to a different region the zombies you face will become stronger. To be able to accommodate this new design, the difficulty was adapted as well. ![]()
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